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Old Nov 15, 2008, 07:03 PM // 19:03   #361
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If you don't mind me sharing by Scrubbish opinion.

Riposte and Deadly riposte should be switched.
As in Riposte should be 5 energy, Deadly riposte should be 4 adrenaline and like 3 recharge or something.
It's not exactly that it's a problem, but they can be rather stupid, it doesn't exactly destroy anything to do this, but theres ....well no reason they should be lasting 8 seconds anyways, so if there going to might as well change them a bit.
Issue with this is how some idiiots (not me) can go charging right into a RT or warrior using these 2 in combination and end up getting stalled like morons.
Mean while Im trying to time an attack to get in that 2 second of charge, and then well....fake the other hit so that they use 1 so it doesn't block my skill....but it's bloody annoying.
Ya it's likely not an issue...but I find it stupid that they work how they are working right now.

Also can Disrupting Stab (sin skill) become a melee skill, so some extra Depth can be added to them? Making it a lead attack just hinders them.


[skill]Toxic Chill[/skill] Alright I haven't been here in awhile so well I don't know if anyone agrees.
But isn't TC just a bit well.....getting to much for it's ease?
Finding a foe with a Hex or enchantment isn't too hard.
While TC can be healed and the poison removed.
It's kind of stupid.
Why should the poison duration last that long?
It's a 5 energy Skill on a 5 energy recharge (1 second activation).
The poison is simply more annoying than needed be and with it's well ease to be circulated due to energy cost and recharge, the poison or damage should come down a small bit.

A Necromancer can use this in combination with other skills to just be stupid.
Sure in a proper organized team, this can be easily managed.
It's still stupid though >.>


Just saying my views.
Point my wrongs if you wish, I might learn something =P.


Also Way of the Master, is stupid too.
Shouldn't work with scythes....or I dunno....it's just >.>

Last edited by ensoriki; Nov 15, 2008 at 07:14 PM // 19:14..
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Old Nov 16, 2008, 08:36 AM // 08:36   #362
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Originally Posted by ensoriki View Post
If you don't mind me sharing by Scrubbish opinion.

Riposte and Deadly riposte should be switched.
As in Riposte should be 5 energy, Deadly riposte should be 4 adrenaline and like 3 recharge or something.
It's not exactly that it's a problem, but they can be rather stupid, it doesn't exactly destroy anything to do this, but theres ....well no reason they should be lasting 8 seconds anyways, so if there going to might as well change them a bit.
Issue with this is how some idiiots (not me) can go charging right into a RT or warrior using these 2 in combination and end up getting stalled like morons.
Mean while Im trying to time an attack to get in that 2 second of charge, and then well....fake the other hit so that they use 1 so it doesn't block my skill....but it's bloody annoying.
Or just nerf defy pain, which is completely killing AB. I can run in with a typical AB warrior bar with enraging charge/lion's comfort, stick defy pain on it, and make myself a tank that can still do beastly damage.

The idea of riposte or any melee self-defense skill gets completely retarded when people waste 5 slots on self-defense to be near-impossible to kill unless you're a caster.
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Old Nov 16, 2008, 11:34 AM // 11:34   #363
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Or just nerf defy pain, which is completely killing AB. I can run in with a typical AB warrior bar with enraging charge/lion's comfort, stick defy pain on it, and make myself a tank that can still do beastly damage.

The idea of riposte or any melee self-defense skill gets completely retarded when people waste 5 slots on self-defense to be near-impossible to kill unless you're a caster.
Even if you nerfed Defy pain, Riposte and Deadly Riposte should still be changed.
Im somewhat fine with what they do.
However these 2 lasting 8 seconds is just being silly.
It serves nothing but to either punish a reckless attack (which it would do just fine if at lower durations) or just well, cause someone to back off the warrior for longer than they should have to.

If these were 3 seconds in duration, they'd be better skills (IMO), just as they can still function well, while not being stupid in lesser forms of pvp.


Self defense stacking has always been an annoyance., but why should skills that "can be defeated' (which ripostes can easily be done, if you wish to do so) get to be retarded because of that.
Change em.

....in my scrubbish opinion
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Old Nov 16, 2008, 04:29 PM // 16:29   #364
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Or just nerf defy pain, which is completely killing AB.
But it's so cool when you have a bunch of warriors running around basically immune to everything but direct damage and life stealing.
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Old Nov 17, 2008, 06:50 PM // 18:50   #365
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You just need to pump harder. Amateurs.
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Old Nov 17, 2008, 09:29 PM // 21:29   #366
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You just need to pump harder. Amateurs.
I pump harder than HAWK SMASH.
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Old Nov 25, 2008, 03:36 PM // 15:36   #367
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VoR is killing ra
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Old Nov 26, 2008, 10:38 PM // 22:38   #368
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Ok, I've decided. Forget EVERYTHING ELSE I've said on this topic.

[Rampage as One] needs to die, along with PvP pets in general.
Same with [Visions of Regret].
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Old Nov 27, 2008, 03:07 AM // 03:07   #369
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Originally Posted by God_Hand View Post
Ok, I've decided. Forget EVERYTHING ELSE I've said on this topic.

[Rampage as One] needs to die, along with PvP pets in general.
Same with [Visions of Regret].
Ok, that is pretty reasonable. Sorry about getting antsy over Diversion but I tend to only look at statistics like this. I'd really forgotten about Distortion after it got nerfed but now it doesn't look half-bad except for Magebane Rangers... So for VoR, what would be the best balance?

A. 2 seconds->3 second cast time
B. Change to activation on attacks
C. 10E->15/25E
D. 20 recharge->25/30 second recharge

Changing the code again would probably be the hardest and the least likely so B isn't feasible. Option A would try to balance it to make it more interruptable. C would really cut back on spamability while D would take into account 40/40 sets and try to balance that.
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Old Nov 27, 2008, 03:19 AM // 03:19   #370
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I'd like to see VoR changed to attack skills as well (going with the original theme of the skill), but you probably wouldn't need to change the energy, recharge or activation then. As is it's only being used for retardedly ez monk stomping in RA and AB plus fascinating hexways in TA and HA.
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